Other

These 10 Dishes Might Kill You


Find out what makes these deadly dishes so special

These 10 Dishes Might Kill You

Would you risk your life for just a bite of one of these dangerous delicacies from around the world? You’ve probably heard of deadly blowfish, but did you know the tails are perfectly safe to eat? That is, they are safe to eat if they are caught off the mid-Atlantic coast, specifically between Virginia and New York.

Instead of risking your life with each bite, try swapping whole bullfrog for tasty and worry-free frog legs or stick with the regulated safe-to-eat canned akee when preparing the Jamaican delicacy, Akee and Saltfish.

If you are looking for an adrenaline rush, check out these deadly dishes from The Daily Meal, including Inky Cap Mushroom Soup and the Japanese dish fugu, that promise a risk greater than a mild case of food poisoning for diners.

Akee and Saltfish

Thinkstock

As the national dish of Jamaica, Akee and Saltfish is certainly worth a try if you are ever in the area. The dish is made with salted cod, onions, tomatoes, garlic, peppers, and an assortment of spices and herbs, like paprika, thyme, and black pepper.

Akee and Saltfish

What makes this dish dangerous? Akee fruit. The tropical fruit is rich in Vitamin A, zinc, and protein, but if picked before its ripe or improperly prepared, it can be deadly. The soft, spongy fruit contains hypoglycin alkaloid toxins, which can cause seizures, vomiting, comas, and even death. Luckily, if you stick to the canned akee imported to the U.S., this closely monitored import isn’t likely to lead to Jamaican vomiting sickness.

Baked Bullfrog

Do you enjoy an appetizer of fried frog legs? How about the whole frog? In Namibia, the whole giant bullfrog is baked sans intestines and enjoyed as a delicacy.

Baked Bullfrog

However, if you want to prepare this unusual dish, you should also know that African bullfrogs are poisonous. Poisonous toxins are secreted through their skin, so consuming this poison can cause temporary kidney failure and possibly death.

Cassava Bread

You are probably more familiar with tapioca, the starch extracted from the root of cassava, than the root vegetable Native to South America. Cassava is also popular in traditional African cooking, especially among the Congolese, who named the unfortunate cassava poisoning, konzo or “bound legs,” which results in a permanent paralytic state.

Cassava Bread

Cassava requires soaking and boiling to remove toxic compounds that lurk inside the root vegetable. To make the bread, the root is dried, peeled, and crushed to form a paste. Then, the paste is strained to separate the safe pulp from the poisonous, milky white toxins. Finally, the pulp is dried to be used as a flour to make this healthy, cracker-like bread.

Casu Marzu

Parmigiano-Reggiano and fresh mozzarella are a few of the popular Italian-style cheeses that have made their way around the world, but in Sardinia, casu marzu is a celebrated cheese that you might be unhappy to find on your cheese board. Also known as maggot cheese, casu marzu is made by not only fermenting sheep’s milk, but also infecting a block of pecorino with live maggot larvae.

Casu Marzu

If that isn’t horrifying enough, you have to eat this cheese while the maggots are living. Once dead, the cheese becomes toxic. The risk of course is maggots burrowing into your stomach or worse, enteric myiasis, a disease that includes severe stomach cramps and nausea. We think we will stick with this safer homemade ricotta rather than risk the wrath of the maggots.

Fruit Salad with Almonds

Seems harmless, right, so what’s the risk? While sweet raw almonds are what we find packaged at the grocery store, bitter almonds aren’t so safe to eat. If you have a foraging bug, be careful when collecting almonds. Bitter almonds contain a chemical called hydrocyanic acid, which is found in the seed of many stone fruits. It can cause serious side effects and even death. While the oil from bitter almonds is used in pharmaceuticals, if you are shopping in the grocery store, you won’t find these poisonous almonds on the shelf.

Fugu (Blowfish)

The popularity of sushi has spread around the world. People can’t get enough of the artistically prepared raw fish, but one fish in particular is elevated to a rare delicacy in Japan. The pufferfish or blowfish is usually served in thin, translucent slices.

Fugu (Blowfish)

Chef’s train for a minimum of three years before receiving their certification to prepare this dangerous dish in Japan. The liver and ovaries of the toxic blowfish contain high levels of tetrodotoxin. If not prepared properly, the poison will leak onto the meaty flesh of the fish and cause dizziness, nausea, paralysis, and eventually death for anyone who consumes it. You can avoid unwanted poisoning by sticking to the tail of pufferfish caught in the mid-Atlantic between Virginia and New York.

Hákarl

Shark meat is becoming more and more popular, but hákarl, a traditional Icelandic dish promises more than a dinner date with jaws. This cured fish is a more pungent and more potentially deadly version of Jewish deli-style whitefish.

Hákarl

The shark is fermented and dried for four to five months as part of a special Icelandic fermenting process; however, the uric acid and trimethylamine oxide that build up in the fish can cause effects that are akin to drinking way, way too much alcohol. Don’t want to risk it? Stick with one of these safer whitefish dishes.

Inky Cap Mushroom Soup

Mushrooms already have a reputation for causing trippy travels or poisonous ends, but they are also, often, quite delicious. Inky cap mushrooms kind of land somewhere on the line of safe and sickening. Inky Cap Mushroom Soup is a delicious dish of sautéed garlic, mushrooms, and olive oil that is then combined with vegetable stock, milk, and sour cream, and thickened with flour and egg yolks.

Inky Cap Mushroom Soup

Thinkstock

The soup is harmless when prepared with shaggy inky cap mushrooms, but if the common inky cap mushroom is used by mistake this soup will quickly turn toxic when combined with alcohol. Antabuse-Syndrome causes vomiting and heart palpitations. The more alcohol you drink, the worse your symptoms will be. Avoid the confusion altogether by making one of these safer mushroom soup recipes.

Nutmeg Cake

Spice cakes aren’t uncommon and they taste delicious, but drop the cap on that nutmeg and your seasonal cake will quickly turn on you.

Nutmeg Cake

We all like a fresh grating of nutmeg to deliver that warming spice flavor to eggnogs, spice cakes, and cookies, but quantity is everything with this spice. Consume too much (like a whole seed, not a teaspoon), and the myristicin found in nutmeg will cause hallucinations, convulsions, headaches, and even heart palpitations. While there have only been two cases of death reported due to nutmeg poisoning, it is best to stick with recommended quantities when cooking with this spice.

Sannakji

In Korea, this delicacy is served not just raw but alive. Sannakji, or raw baby octopus, is prepared by dicing live baby octopus into bite-sized pieces, and then seasoning it with sesame oil and sesame seeds.

Sannakji

The squirming plate of live octopus is more than unsettling to look at, it can also be dangerous to consume. The suction cups of the octopus can latch onto the roof of your mouth, or more lethally your throat, causing anyone who dares to dine on the still live tentacles to risk choking. Instead, try one of these equally delicious and safer octopus recipes.


Calculation [ edit | edit source ]

Bonus Points
A crock pot dish must give more than the ingredients sacrificed to make it, and ideally be better than other dishes in some way. This can become irrelevant in times of extreme abundance, but it can be helpful in some situations to know the value of crock pot recipes.

The Hunger, Health, and Sanity gained from eating a crock pot dish, that you wouldn't have otherwise gained from eating the ingredients individually, can be regarded as the Bonus Points.

  • A meatballs recipe (62.5 hunger points) consisting of four morsels (50 hunger points) gives 12.5 bonus hunger points.
  • A meatballs recipe consisting of three carrots and a large meat (62.5 hunger points) does not give any bonus hunger points.
  • A meatballs recipe consisting of three red caps and a monster meat (0 hunger points without a birdcage) gives 62.5 bonus hunger points.
  • A fist full of jam recipe (37.5 hunger points) consisting of 4 berries (50 points when roasted) deducts 12.5 hunger points from the ingredients. Not worth it unless the berries are spoiled.

This method can also be applied to the health and sanity gain of recipes.


Efficiency
Efficiency is a concept that only really matters in times of extreme scarcity (usually with modified game settings or in Adventure Mode maps).

Your ability to make recipes, and thus, ability to make bonus points, depends on having enough of the right ingredients to continue doing so. If you have less of a certain ingredient than others, it becomes important to spend it wisely to obtain the most bonus points. Efficiency is simply a measurement of the number of bonus points you're getting for each instance of a given ingredient. Simply take the bonus points of the recipe, and divide that number by the number of a given ingredient involved in the recipe.

  • Two large meats and two morsels involved in a meaty stew recipe give 75 bonus hunger points. For every meaty stew recipe of this type, you receive 37.5 bonus points for every large meat invested.
  • A meaty stew recipe using three large meats and a berry would give 62.5 bonus points. Every meat invested this way pulls in about 20.8 bonus points per meat.
  • One large meat, two morsels, and a honey as a honey ham recipe give 15.625 bonus hunger points, which is how many you gain per large meat from this recipe.


Inedible ingredients
Red caps, monster meat, and spoiled food have penalties that arguably make them inedible, while twigs simply cannot be consumed. Furthermore, Wigfrid cannot eat any non-meat/non-egg foods (there are rare exceptions to this rule, like Taffy.) Making everything else inedible outside of recipes.

These ingredients technically have a value of zero, and using these ingredients first should be a priority since they cannot be eaten. But there is an important distinction to make. You are improving the value of the ingredients, but you're not upgrading the total payout of the dish. It still takes effort to intentionally gain these ingredients.

In addition, such ingredients can't always be considered to have a zero points value. If the ingredient isn't literally inedible (like twigs), it can be consumed if you're willing to accept the penalty. Furthermore, the Birdcage can be used to convert any cooked meat or jerky into Eggs, giving them a base value of at least 12.5 hunger when the birdcage is available. Additionally, Webber can eat monster meat without any penalties.

Before starting on the recipes themselves, here's a few basic things to know about the Crock Pot, for new players:


Calculation [ edit | edit source ]

Bonus Points
A crock pot dish must give more than the ingredients sacrificed to make it, and ideally be better than other dishes in some way. This can become irrelevant in times of extreme abundance, but it can be helpful in some situations to know the value of crock pot recipes.

The Hunger, Health, and Sanity gained from eating a crock pot dish, that you wouldn't have otherwise gained from eating the ingredients individually, can be regarded as the Bonus Points.

  • A meatballs recipe (62.5 hunger points) consisting of four morsels (50 hunger points) gives 12.5 bonus hunger points.
  • A meatballs recipe consisting of three carrots and a large meat (62.5 hunger points) does not give any bonus hunger points.
  • A meatballs recipe consisting of three red caps and a monster meat (0 hunger points without a birdcage) gives 62.5 bonus hunger points.
  • A fist full of jam recipe (37.5 hunger points) consisting of 4 berries (50 points when roasted) deducts 12.5 hunger points from the ingredients. Not worth it unless the berries are spoiled.

This method can also be applied to the health and sanity gain of recipes.


Efficiency
Efficiency is a concept that only really matters in times of extreme scarcity (usually with modified game settings or in Adventure Mode maps).

Your ability to make recipes, and thus, ability to make bonus points, depends on having enough of the right ingredients to continue doing so. If you have less of a certain ingredient than others, it becomes important to spend it wisely to obtain the most bonus points. Efficiency is simply a measurement of the number of bonus points you're getting for each instance of a given ingredient. Simply take the bonus points of the recipe, and divide that number by the number of a given ingredient involved in the recipe.

  • Two large meats and two morsels involved in a meaty stew recipe give 75 bonus hunger points. For every meaty stew recipe of this type, you receive 37.5 bonus points for every large meat invested.
  • A meaty stew recipe using three large meats and a berry would give 62.5 bonus points. Every meat invested this way pulls in about 20.8 bonus points per meat.
  • One large meat, two morsels, and a honey as a honey ham recipe give 15.625 bonus hunger points, which is how many you gain per large meat from this recipe.


Inedible ingredients
Red caps, monster meat, and spoiled food have penalties that arguably make them inedible, while twigs simply cannot be consumed. Furthermore, Wigfrid cannot eat any non-meat/non-egg foods (there are rare exceptions to this rule, like Taffy.) Making everything else inedible outside of recipes.

These ingredients technically have a value of zero, and using these ingredients first should be a priority since they cannot be eaten. But there is an important distinction to make. You are improving the value of the ingredients, but you're not upgrading the total payout of the dish. It still takes effort to intentionally gain these ingredients.

In addition, such ingredients can't always be considered to have a zero points value. If the ingredient isn't literally inedible (like twigs), it can be consumed if you're willing to accept the penalty. Furthermore, the Birdcage can be used to convert any cooked meat or jerky into Eggs, giving them a base value of at least 12.5 hunger when the birdcage is available. Additionally, Webber can eat monster meat without any penalties.

Before starting on the recipes themselves, here's a few basic things to know about the Crock Pot, for new players:


Calculation [ edit | edit source ]

Bonus Points
A crock pot dish must give more than the ingredients sacrificed to make it, and ideally be better than other dishes in some way. This can become irrelevant in times of extreme abundance, but it can be helpful in some situations to know the value of crock pot recipes.

The Hunger, Health, and Sanity gained from eating a crock pot dish, that you wouldn't have otherwise gained from eating the ingredients individually, can be regarded as the Bonus Points.

  • A meatballs recipe (62.5 hunger points) consisting of four morsels (50 hunger points) gives 12.5 bonus hunger points.
  • A meatballs recipe consisting of three carrots and a large meat (62.5 hunger points) does not give any bonus hunger points.
  • A meatballs recipe consisting of three red caps and a monster meat (0 hunger points without a birdcage) gives 62.5 bonus hunger points.
  • A fist full of jam recipe (37.5 hunger points) consisting of 4 berries (50 points when roasted) deducts 12.5 hunger points from the ingredients. Not worth it unless the berries are spoiled.

This method can also be applied to the health and sanity gain of recipes.


Efficiency
Efficiency is a concept that only really matters in times of extreme scarcity (usually with modified game settings or in Adventure Mode maps).

Your ability to make recipes, and thus, ability to make bonus points, depends on having enough of the right ingredients to continue doing so. If you have less of a certain ingredient than others, it becomes important to spend it wisely to obtain the most bonus points. Efficiency is simply a measurement of the number of bonus points you're getting for each instance of a given ingredient. Simply take the bonus points of the recipe, and divide that number by the number of a given ingredient involved in the recipe.

  • Two large meats and two morsels involved in a meaty stew recipe give 75 bonus hunger points. For every meaty stew recipe of this type, you receive 37.5 bonus points for every large meat invested.
  • A meaty stew recipe using three large meats and a berry would give 62.5 bonus points. Every meat invested this way pulls in about 20.8 bonus points per meat.
  • One large meat, two morsels, and a honey as a honey ham recipe give 15.625 bonus hunger points, which is how many you gain per large meat from this recipe.


Inedible ingredients
Red caps, monster meat, and spoiled food have penalties that arguably make them inedible, while twigs simply cannot be consumed. Furthermore, Wigfrid cannot eat any non-meat/non-egg foods (there are rare exceptions to this rule, like Taffy.) Making everything else inedible outside of recipes.

These ingredients technically have a value of zero, and using these ingredients first should be a priority since they cannot be eaten. But there is an important distinction to make. You are improving the value of the ingredients, but you're not upgrading the total payout of the dish. It still takes effort to intentionally gain these ingredients.

In addition, such ingredients can't always be considered to have a zero points value. If the ingredient isn't literally inedible (like twigs), it can be consumed if you're willing to accept the penalty. Furthermore, the Birdcage can be used to convert any cooked meat or jerky into Eggs, giving them a base value of at least 12.5 hunger when the birdcage is available. Additionally, Webber can eat monster meat without any penalties.

Before starting on the recipes themselves, here's a few basic things to know about the Crock Pot, for new players:


Calculation [ edit | edit source ]

Bonus Points
A crock pot dish must give more than the ingredients sacrificed to make it, and ideally be better than other dishes in some way. This can become irrelevant in times of extreme abundance, but it can be helpful in some situations to know the value of crock pot recipes.

The Hunger, Health, and Sanity gained from eating a crock pot dish, that you wouldn't have otherwise gained from eating the ingredients individually, can be regarded as the Bonus Points.

  • A meatballs recipe (62.5 hunger points) consisting of four morsels (50 hunger points) gives 12.5 bonus hunger points.
  • A meatballs recipe consisting of three carrots and a large meat (62.5 hunger points) does not give any bonus hunger points.
  • A meatballs recipe consisting of three red caps and a monster meat (0 hunger points without a birdcage) gives 62.5 bonus hunger points.
  • A fist full of jam recipe (37.5 hunger points) consisting of 4 berries (50 points when roasted) deducts 12.5 hunger points from the ingredients. Not worth it unless the berries are spoiled.

This method can also be applied to the health and sanity gain of recipes.


Efficiency
Efficiency is a concept that only really matters in times of extreme scarcity (usually with modified game settings or in Adventure Mode maps).

Your ability to make recipes, and thus, ability to make bonus points, depends on having enough of the right ingredients to continue doing so. If you have less of a certain ingredient than others, it becomes important to spend it wisely to obtain the most bonus points. Efficiency is simply a measurement of the number of bonus points you're getting for each instance of a given ingredient. Simply take the bonus points of the recipe, and divide that number by the number of a given ingredient involved in the recipe.

  • Two large meats and two morsels involved in a meaty stew recipe give 75 bonus hunger points. For every meaty stew recipe of this type, you receive 37.5 bonus points for every large meat invested.
  • A meaty stew recipe using three large meats and a berry would give 62.5 bonus points. Every meat invested this way pulls in about 20.8 bonus points per meat.
  • One large meat, two morsels, and a honey as a honey ham recipe give 15.625 bonus hunger points, which is how many you gain per large meat from this recipe.


Inedible ingredients
Red caps, monster meat, and spoiled food have penalties that arguably make them inedible, while twigs simply cannot be consumed. Furthermore, Wigfrid cannot eat any non-meat/non-egg foods (there are rare exceptions to this rule, like Taffy.) Making everything else inedible outside of recipes.

These ingredients technically have a value of zero, and using these ingredients first should be a priority since they cannot be eaten. But there is an important distinction to make. You are improving the value of the ingredients, but you're not upgrading the total payout of the dish. It still takes effort to intentionally gain these ingredients.

In addition, such ingredients can't always be considered to have a zero points value. If the ingredient isn't literally inedible (like twigs), it can be consumed if you're willing to accept the penalty. Furthermore, the Birdcage can be used to convert any cooked meat or jerky into Eggs, giving them a base value of at least 12.5 hunger when the birdcage is available. Additionally, Webber can eat monster meat without any penalties.

Before starting on the recipes themselves, here's a few basic things to know about the Crock Pot, for new players:


Calculation [ edit | edit source ]

Bonus Points
A crock pot dish must give more than the ingredients sacrificed to make it, and ideally be better than other dishes in some way. This can become irrelevant in times of extreme abundance, but it can be helpful in some situations to know the value of crock pot recipes.

The Hunger, Health, and Sanity gained from eating a crock pot dish, that you wouldn't have otherwise gained from eating the ingredients individually, can be regarded as the Bonus Points.

  • A meatballs recipe (62.5 hunger points) consisting of four morsels (50 hunger points) gives 12.5 bonus hunger points.
  • A meatballs recipe consisting of three carrots and a large meat (62.5 hunger points) does not give any bonus hunger points.
  • A meatballs recipe consisting of three red caps and a monster meat (0 hunger points without a birdcage) gives 62.5 bonus hunger points.
  • A fist full of jam recipe (37.5 hunger points) consisting of 4 berries (50 points when roasted) deducts 12.5 hunger points from the ingredients. Not worth it unless the berries are spoiled.

This method can also be applied to the health and sanity gain of recipes.


Efficiency
Efficiency is a concept that only really matters in times of extreme scarcity (usually with modified game settings or in Adventure Mode maps).

Your ability to make recipes, and thus, ability to make bonus points, depends on having enough of the right ingredients to continue doing so. If you have less of a certain ingredient than others, it becomes important to spend it wisely to obtain the most bonus points. Efficiency is simply a measurement of the number of bonus points you're getting for each instance of a given ingredient. Simply take the bonus points of the recipe, and divide that number by the number of a given ingredient involved in the recipe.

  • Two large meats and two morsels involved in a meaty stew recipe give 75 bonus hunger points. For every meaty stew recipe of this type, you receive 37.5 bonus points for every large meat invested.
  • A meaty stew recipe using three large meats and a berry would give 62.5 bonus points. Every meat invested this way pulls in about 20.8 bonus points per meat.
  • One large meat, two morsels, and a honey as a honey ham recipe give 15.625 bonus hunger points, which is how many you gain per large meat from this recipe.


Inedible ingredients
Red caps, monster meat, and spoiled food have penalties that arguably make them inedible, while twigs simply cannot be consumed. Furthermore, Wigfrid cannot eat any non-meat/non-egg foods (there are rare exceptions to this rule, like Taffy.) Making everything else inedible outside of recipes.

These ingredients technically have a value of zero, and using these ingredients first should be a priority since they cannot be eaten. But there is an important distinction to make. You are improving the value of the ingredients, but you're not upgrading the total payout of the dish. It still takes effort to intentionally gain these ingredients.

In addition, such ingredients can't always be considered to have a zero points value. If the ingredient isn't literally inedible (like twigs), it can be consumed if you're willing to accept the penalty. Furthermore, the Birdcage can be used to convert any cooked meat or jerky into Eggs, giving them a base value of at least 12.5 hunger when the birdcage is available. Additionally, Webber can eat monster meat without any penalties.

Before starting on the recipes themselves, here's a few basic things to know about the Crock Pot, for new players:


Calculation [ edit | edit source ]

Bonus Points
A crock pot dish must give more than the ingredients sacrificed to make it, and ideally be better than other dishes in some way. This can become irrelevant in times of extreme abundance, but it can be helpful in some situations to know the value of crock pot recipes.

The Hunger, Health, and Sanity gained from eating a crock pot dish, that you wouldn't have otherwise gained from eating the ingredients individually, can be regarded as the Bonus Points.

  • A meatballs recipe (62.5 hunger points) consisting of four morsels (50 hunger points) gives 12.5 bonus hunger points.
  • A meatballs recipe consisting of three carrots and a large meat (62.5 hunger points) does not give any bonus hunger points.
  • A meatballs recipe consisting of three red caps and a monster meat (0 hunger points without a birdcage) gives 62.5 bonus hunger points.
  • A fist full of jam recipe (37.5 hunger points) consisting of 4 berries (50 points when roasted) deducts 12.5 hunger points from the ingredients. Not worth it unless the berries are spoiled.

This method can also be applied to the health and sanity gain of recipes.


Efficiency
Efficiency is a concept that only really matters in times of extreme scarcity (usually with modified game settings or in Adventure Mode maps).

Your ability to make recipes, and thus, ability to make bonus points, depends on having enough of the right ingredients to continue doing so. If you have less of a certain ingredient than others, it becomes important to spend it wisely to obtain the most bonus points. Efficiency is simply a measurement of the number of bonus points you're getting for each instance of a given ingredient. Simply take the bonus points of the recipe, and divide that number by the number of a given ingredient involved in the recipe.

  • Two large meats and two morsels involved in a meaty stew recipe give 75 bonus hunger points. For every meaty stew recipe of this type, you receive 37.5 bonus points for every large meat invested.
  • A meaty stew recipe using three large meats and a berry would give 62.5 bonus points. Every meat invested this way pulls in about 20.8 bonus points per meat.
  • One large meat, two morsels, and a honey as a honey ham recipe give 15.625 bonus hunger points, which is how many you gain per large meat from this recipe.


Inedible ingredients
Red caps, monster meat, and spoiled food have penalties that arguably make them inedible, while twigs simply cannot be consumed. Furthermore, Wigfrid cannot eat any non-meat/non-egg foods (there are rare exceptions to this rule, like Taffy.) Making everything else inedible outside of recipes.

These ingredients technically have a value of zero, and using these ingredients first should be a priority since they cannot be eaten. But there is an important distinction to make. You are improving the value of the ingredients, but you're not upgrading the total payout of the dish. It still takes effort to intentionally gain these ingredients.

In addition, such ingredients can't always be considered to have a zero points value. If the ingredient isn't literally inedible (like twigs), it can be consumed if you're willing to accept the penalty. Furthermore, the Birdcage can be used to convert any cooked meat or jerky into Eggs, giving them a base value of at least 12.5 hunger when the birdcage is available. Additionally, Webber can eat monster meat without any penalties.

Before starting on the recipes themselves, here's a few basic things to know about the Crock Pot, for new players:


Calculation [ edit | edit source ]

Bonus Points
A crock pot dish must give more than the ingredients sacrificed to make it, and ideally be better than other dishes in some way. This can become irrelevant in times of extreme abundance, but it can be helpful in some situations to know the value of crock pot recipes.

The Hunger, Health, and Sanity gained from eating a crock pot dish, that you wouldn't have otherwise gained from eating the ingredients individually, can be regarded as the Bonus Points.

  • A meatballs recipe (62.5 hunger points) consisting of four morsels (50 hunger points) gives 12.5 bonus hunger points.
  • A meatballs recipe consisting of three carrots and a large meat (62.5 hunger points) does not give any bonus hunger points.
  • A meatballs recipe consisting of three red caps and a monster meat (0 hunger points without a birdcage) gives 62.5 bonus hunger points.
  • A fist full of jam recipe (37.5 hunger points) consisting of 4 berries (50 points when roasted) deducts 12.5 hunger points from the ingredients. Not worth it unless the berries are spoiled.

This method can also be applied to the health and sanity gain of recipes.


Efficiency
Efficiency is a concept that only really matters in times of extreme scarcity (usually with modified game settings or in Adventure Mode maps).

Your ability to make recipes, and thus, ability to make bonus points, depends on having enough of the right ingredients to continue doing so. If you have less of a certain ingredient than others, it becomes important to spend it wisely to obtain the most bonus points. Efficiency is simply a measurement of the number of bonus points you're getting for each instance of a given ingredient. Simply take the bonus points of the recipe, and divide that number by the number of a given ingredient involved in the recipe.

  • Two large meats and two morsels involved in a meaty stew recipe give 75 bonus hunger points. For every meaty stew recipe of this type, you receive 37.5 bonus points for every large meat invested.
  • A meaty stew recipe using three large meats and a berry would give 62.5 bonus points. Every meat invested this way pulls in about 20.8 bonus points per meat.
  • One large meat, two morsels, and a honey as a honey ham recipe give 15.625 bonus hunger points, which is how many you gain per large meat from this recipe.


Inedible ingredients
Red caps, monster meat, and spoiled food have penalties that arguably make them inedible, while twigs simply cannot be consumed. Furthermore, Wigfrid cannot eat any non-meat/non-egg foods (there are rare exceptions to this rule, like Taffy.) Making everything else inedible outside of recipes.

These ingredients technically have a value of zero, and using these ingredients first should be a priority since they cannot be eaten. But there is an important distinction to make. You are improving the value of the ingredients, but you're not upgrading the total payout of the dish. It still takes effort to intentionally gain these ingredients.

In addition, such ingredients can't always be considered to have a zero points value. If the ingredient isn't literally inedible (like twigs), it can be consumed if you're willing to accept the penalty. Furthermore, the Birdcage can be used to convert any cooked meat or jerky into Eggs, giving them a base value of at least 12.5 hunger when the birdcage is available. Additionally, Webber can eat monster meat without any penalties.

Before starting on the recipes themselves, here's a few basic things to know about the Crock Pot, for new players:


Calculation [ edit | edit source ]

Bonus Points
A crock pot dish must give more than the ingredients sacrificed to make it, and ideally be better than other dishes in some way. This can become irrelevant in times of extreme abundance, but it can be helpful in some situations to know the value of crock pot recipes.

The Hunger, Health, and Sanity gained from eating a crock pot dish, that you wouldn't have otherwise gained from eating the ingredients individually, can be regarded as the Bonus Points.

  • A meatballs recipe (62.5 hunger points) consisting of four morsels (50 hunger points) gives 12.5 bonus hunger points.
  • A meatballs recipe consisting of three carrots and a large meat (62.5 hunger points) does not give any bonus hunger points.
  • A meatballs recipe consisting of three red caps and a monster meat (0 hunger points without a birdcage) gives 62.5 bonus hunger points.
  • A fist full of jam recipe (37.5 hunger points) consisting of 4 berries (50 points when roasted) deducts 12.5 hunger points from the ingredients. Not worth it unless the berries are spoiled.

This method can also be applied to the health and sanity gain of recipes.


Efficiency
Efficiency is a concept that only really matters in times of extreme scarcity (usually with modified game settings or in Adventure Mode maps).

Your ability to make recipes, and thus, ability to make bonus points, depends on having enough of the right ingredients to continue doing so. If you have less of a certain ingredient than others, it becomes important to spend it wisely to obtain the most bonus points. Efficiency is simply a measurement of the number of bonus points you're getting for each instance of a given ingredient. Simply take the bonus points of the recipe, and divide that number by the number of a given ingredient involved in the recipe.

  • Two large meats and two morsels involved in a meaty stew recipe give 75 bonus hunger points. For every meaty stew recipe of this type, you receive 37.5 bonus points for every large meat invested.
  • A meaty stew recipe using three large meats and a berry would give 62.5 bonus points. Every meat invested this way pulls in about 20.8 bonus points per meat.
  • One large meat, two morsels, and a honey as a honey ham recipe give 15.625 bonus hunger points, which is how many you gain per large meat from this recipe.


Inedible ingredients
Red caps, monster meat, and spoiled food have penalties that arguably make them inedible, while twigs simply cannot be consumed. Furthermore, Wigfrid cannot eat any non-meat/non-egg foods (there are rare exceptions to this rule, like Taffy.) Making everything else inedible outside of recipes.

These ingredients technically have a value of zero, and using these ingredients first should be a priority since they cannot be eaten. But there is an important distinction to make. You are improving the value of the ingredients, but you're not upgrading the total payout of the dish. It still takes effort to intentionally gain these ingredients.

In addition, such ingredients can't always be considered to have a zero points value. If the ingredient isn't literally inedible (like twigs), it can be consumed if you're willing to accept the penalty. Furthermore, the Birdcage can be used to convert any cooked meat or jerky into Eggs, giving them a base value of at least 12.5 hunger when the birdcage is available. Additionally, Webber can eat monster meat without any penalties.

Before starting on the recipes themselves, here's a few basic things to know about the Crock Pot, for new players:


Calculation [ edit | edit source ]

Bonus Points
A crock pot dish must give more than the ingredients sacrificed to make it, and ideally be better than other dishes in some way. This can become irrelevant in times of extreme abundance, but it can be helpful in some situations to know the value of crock pot recipes.

The Hunger, Health, and Sanity gained from eating a crock pot dish, that you wouldn't have otherwise gained from eating the ingredients individually, can be regarded as the Bonus Points.

  • A meatballs recipe (62.5 hunger points) consisting of four morsels (50 hunger points) gives 12.5 bonus hunger points.
  • A meatballs recipe consisting of three carrots and a large meat (62.5 hunger points) does not give any bonus hunger points.
  • A meatballs recipe consisting of three red caps and a monster meat (0 hunger points without a birdcage) gives 62.5 bonus hunger points.
  • A fist full of jam recipe (37.5 hunger points) consisting of 4 berries (50 points when roasted) deducts 12.5 hunger points from the ingredients. Not worth it unless the berries are spoiled.

This method can also be applied to the health and sanity gain of recipes.


Efficiency
Efficiency is a concept that only really matters in times of extreme scarcity (usually with modified game settings or in Adventure Mode maps).

Your ability to make recipes, and thus, ability to make bonus points, depends on having enough of the right ingredients to continue doing so. If you have less of a certain ingredient than others, it becomes important to spend it wisely to obtain the most bonus points. Efficiency is simply a measurement of the number of bonus points you're getting for each instance of a given ingredient. Simply take the bonus points of the recipe, and divide that number by the number of a given ingredient involved in the recipe.

  • Two large meats and two morsels involved in a meaty stew recipe give 75 bonus hunger points. For every meaty stew recipe of this type, you receive 37.5 bonus points for every large meat invested.
  • A meaty stew recipe using three large meats and a berry would give 62.5 bonus points. Every meat invested this way pulls in about 20.8 bonus points per meat.
  • One large meat, two morsels, and a honey as a honey ham recipe give 15.625 bonus hunger points, which is how many you gain per large meat from this recipe.


Inedible ingredients
Red caps, monster meat, and spoiled food have penalties that arguably make them inedible, while twigs simply cannot be consumed. Furthermore, Wigfrid cannot eat any non-meat/non-egg foods (there are rare exceptions to this rule, like Taffy.) Making everything else inedible outside of recipes.

These ingredients technically have a value of zero, and using these ingredients first should be a priority since they cannot be eaten. But there is an important distinction to make. You are improving the value of the ingredients, but you're not upgrading the total payout of the dish. It still takes effort to intentionally gain these ingredients.

In addition, such ingredients can't always be considered to have a zero points value. If the ingredient isn't literally inedible (like twigs), it can be consumed if you're willing to accept the penalty. Furthermore, the Birdcage can be used to convert any cooked meat or jerky into Eggs, giving them a base value of at least 12.5 hunger when the birdcage is available. Additionally, Webber can eat monster meat without any penalties.

Before starting on the recipes themselves, here's a few basic things to know about the Crock Pot, for new players:


Calculation [ edit | edit source ]

Bonus Points
A crock pot dish must give more than the ingredients sacrificed to make it, and ideally be better than other dishes in some way. This can become irrelevant in times of extreme abundance, but it can be helpful in some situations to know the value of crock pot recipes.

The Hunger, Health, and Sanity gained from eating a crock pot dish, that you wouldn't have otherwise gained from eating the ingredients individually, can be regarded as the Bonus Points.

  • A meatballs recipe (62.5 hunger points) consisting of four morsels (50 hunger points) gives 12.5 bonus hunger points.
  • A meatballs recipe consisting of three carrots and a large meat (62.5 hunger points) does not give any bonus hunger points.
  • A meatballs recipe consisting of three red caps and a monster meat (0 hunger points without a birdcage) gives 62.5 bonus hunger points.
  • A fist full of jam recipe (37.5 hunger points) consisting of 4 berries (50 points when roasted) deducts 12.5 hunger points from the ingredients. Not worth it unless the berries are spoiled.

This method can also be applied to the health and sanity gain of recipes.


Efficiency
Efficiency is a concept that only really matters in times of extreme scarcity (usually with modified game settings or in Adventure Mode maps).

Your ability to make recipes, and thus, ability to make bonus points, depends on having enough of the right ingredients to continue doing so. If you have less of a certain ingredient than others, it becomes important to spend it wisely to obtain the most bonus points. Efficiency is simply a measurement of the number of bonus points you're getting for each instance of a given ingredient. Simply take the bonus points of the recipe, and divide that number by the number of a given ingredient involved in the recipe.

  • Two large meats and two morsels involved in a meaty stew recipe give 75 bonus hunger points. For every meaty stew recipe of this type, you receive 37.5 bonus points for every large meat invested.
  • A meaty stew recipe using three large meats and a berry would give 62.5 bonus points. Every meat invested this way pulls in about 20.8 bonus points per meat.
  • One large meat, two morsels, and a honey as a honey ham recipe give 15.625 bonus hunger points, which is how many you gain per large meat from this recipe.


Inedible ingredients
Red caps, monster meat, and spoiled food have penalties that arguably make them inedible, while twigs simply cannot be consumed. Furthermore, Wigfrid cannot eat any non-meat/non-egg foods (there are rare exceptions to this rule, like Taffy.) Making everything else inedible outside of recipes.

These ingredients technically have a value of zero, and using these ingredients first should be a priority since they cannot be eaten. But there is an important distinction to make. You are improving the value of the ingredients, but you're not upgrading the total payout of the dish. It still takes effort to intentionally gain these ingredients.

In addition, such ingredients can't always be considered to have a zero points value. If the ingredient isn't literally inedible (like twigs), it can be consumed if you're willing to accept the penalty. Furthermore, the Birdcage can be used to convert any cooked meat or jerky into Eggs, giving them a base value of at least 12.5 hunger when the birdcage is available. Additionally, Webber can eat monster meat without any penalties.

Before starting on the recipes themselves, here's a few basic things to know about the Crock Pot, for new players: